![]() On the other hand, you needed to take care of your equipment. You didn’t need to finish some dungeon fifty times to re-equip your character. Imagine how stressful it would be using your rare, special equipment and losing it every time something/someone kills you? Would you even use it? Having generic equipment didn’t make it that painful. And it was good, especially considering that all your equipment stayed in your dead body whenever you were killed. There was no need to grind for better gear, spending a week in a dungeon to get ‘the sword’. You didn’t have fifty variants of a sword (with two hundred different visuals). The variety of equipment wasn’t significant. ![]() But when you did, that feeling of success was enormous. You were more often dead than you’ve celebrated success. And this was the time before anything was instantiated, so you could see the world flourishing with life. No content to run towards? Nothing to skip because it’s below your current level? As there weren’t any areas scaled by character level, people were everywhere, and all the dungeons were full. Everything is available from the beginning. No endgameĬan you even imagine it? No endgame content. And the points on this list might not work so well separately, but together they were magical. But this list might give you some things to consider. I’m not trying to convince you that it’s the game for you it quite possibly isn’t. Now it is time to explain why I think it was the best game. To be happy with some other MMORPG for a more extended period. I really hope that one day I will be able to get over it. After all that time, many online games, and even more disappointments, I can admit that I was just looking for the good old UO. It was also the moment when my Sisyphean quest began – I started to look for an online game that would make long-term sense to me. It was very emotional for me, leaving the best game I knew. ![]() However, as I’ve mentioned – the perfection was broken with the new expansion less than two years later. On the official ones, everything made sense, and everything worked. On the free shards (that’s what Ultima servers are called), some things didn’t work, and some were weird. So I finally moved to the official Ultima Online servers. Such change happened when I finished secondary school. My temporary workaround was playing on some Czech unofficial servers and waiting for any of the Czech banks to acknowledge the internet. You needed a credit card that had enabled internet payments – not doable at that point in the Czech Republic. I found out about it about two years later. I was just finishing primary school and totally oblivious to UO’s existence when it launched. I had problems with the changes the Age of Shadows introduced.īut I should start at the beginning, not at the end. It might be that the players had reasons, the same as I did. Yes, I left almost twenty years ago, and now I’m complaining that no players are in sight. I remember the game flourishing with life those almost twenty years ago when I left. And those I saw were just standing in the bank and didn’t react to my attempts to communicate. I have visited 10 servers and found barely anyone. While writing this post, I checked on them – they’re online but empty. The official servers are still on, not like with some other games. If you would count closed alpha and beta, it’s even older for some people, but for us mere mortals, it’s twenty-five years old! What an achievement. Ultima Online was released on 24 September 1997. ![]() Ultima Online wasn’t the first online MMORPG (although now it’s assumed the term came with this game). It was pretty new to play with other people in a graphical game. It has already been twenty-five years since we could go to Sosaria together.
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